The Reason behind the Popularity of 3D Animated Games

by Norman on Aug 26, 2015 (50170 Views)

Along with 3D movies, 3D animated games have also garnered fame and popularity amongst people. When 3D graphics came on the scene, the masses demanded gaming companies to quit producing 2D animated games and shift to creating 3D games. Since then, the popularity of 3D games seems never-ending. Why the sudden surge in popularity, you ask? Let's find out by looking at the main reason:

People Want Realism

Have you seen the movie Wreck-it Ralph? In the movie, the character Felix is a 2D character that falls in love with the high-definition beauty, Sergeant Tamora Jean Calhoun, from Hero's Duty. Unlike him, she is created using 3D animation properties. These days, it is games like Hero's Duty, which seem to amaze people.
When they see a character in front of them, they want it to look as real as possible. Hence, the gaming industry readily hires 3D animation companies to create a masterpiece and bring their vision to life. To give the viewer a sense of realism, the gaming industry uses to three ways to represent that, Fixed 3D, first person perspective, and third person perspective.

What is Fixed 3D?

Fixed 3D is a three-dimensional depiction of a game where the animators render its characters in real time against a static backdrop. One of the biggest advantages this technique provides animators is that they are able to add realistic details and markings to the character using minimal hardware.
The only downside to this technique is that the player's inability to view the character's movements from multiple perspectives. Some games that have used this technique in the past include, Final Fantasy, Parasite Eve I and II, and Little Big Adventure.

What is First Person Perspective?

Just like its name suggests, first person perspective is from your point of view. If your character is shooting, you will only see what they see. The same goes for when they are driving a vehicle. The genre that has adopted this technique the most is shooting games.
In shooting games, you can see the gun and the enemy that stands before you. The game makers will not have to go through the long process of detailing the character's appearance, as they would have to in third-person.
As for the advantage it provides players, they are able to shoot clearly without the character's body getting in the way. The disadvantage in the first person perspective is the player's inability to time the shots and estimate the distance required to cross platforms.

What is Third Person Perspective?

In third person perspective, the player will be able to see their character along with all the viewpoints. Game makers usually use this technique when producing action and adventure games. However, again, even playing in third person perspective poses some problems for the player such as the camera moving when the player stands with their back next to the wall.
Regardless of the disadvantages that come with each technique, different genres have adopted them as their go-to technique for giving people an amazing 3D experience each time they play.

Related Articles

  1. Can 3D Visualizations Increase Your Sales?
  2. Animation Trends That Are Here To Stay
  3. Animation in Games and Movies
  4. Animation - The New Face of Advertising
  5. The Three Big Rules
© 2024 XYZ Creative Group. All rights reserved.
Disclaimer: portfolio, images and content are sole property of XYZ Creative Group Corp. All third party company names, brand names, trademarks displayed on this website are the property of their respective owners. Furthermore, XYZ Creative Group Corp has no influence over the third party material that is being displayed on the website. Therefore, we are also not responsible for any resemblance with any other material on the web. These portfolios and case studies are actual but exemplary (for better understanding); the actual names, designs, functionality, content and stats/facts may differ from the actual projects. This is dus to the strict NDA that XYZ Creative Group Corp. adheres to.